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Dragon Warfare
Arcade-Shooter
Role: Level Designer
Made in Unity
Skills Displayed:
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Coding
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Problem-solving
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Refinement
Screenshots


Designing Process
Here are the original design ideas I had for this game, showing flow chart diagrams of the core loop and the game mechanics, a rough level plan, which was then made into software and then mapped out in Unity, the keyboard mappings that I wanted to use for this game and a one-sheet detailing the key factors of the desired game.



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