
Star Wars: Clone Defence
FPS, Wave Based Action-Shooter Game
Role: Level & UI/UX Designer
Made in Unreal Engine 5
Created by The Data Miners
Skills Displayed:
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Level Building including white-boxing, enemy wave count, level mapping, and balancing.
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Creating additional blueprints
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Team Management
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Setting up Loadable Game Saves



Level Designing
In a Star Wars spin-off, the player must survive waves of droids, defending the outpost at all costs.
This game is a group project, with me being the level designer and UI designer for this game, with the game is unique, requiring the UI and the rest of the game to be fully compatible with the Xbox controls. The main design aspect was kept throughout the development, with collaboration with the environmental artist to provide the game with a Star Wars themed scenery.
Below is the game design document that I made for the group to view, allowing them to understand how to implement their parts according to the game's overall idea and its core game loop.




Screenshots
UI Designing
Menus & Other List:
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Main Menu
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New Game Menu
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Load Game Menu
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Credits Menu
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Controls Menu
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Exit Confirmation Pop-Up
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Pause Menu
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HUD: Health & Shield, Visor, Gun Cooldown, Enemy Detection, Wave Counter, Incoming Enemies Pop-Up, Countdown Timer, Grenade & C4 Widgets, Saving Pop-Up
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Resources + Counters
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Death Screen
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Ending Screen
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Aiming Scope with Ranged Weapon







