
Bio-Survival
Survival-Crafting
Role: Level Designer
Made in Unreal Engine 5
Skills Displayed:
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Level generation
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Project Managment
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Prototyping
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Creating technical systems
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Sound FX
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Refining
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Testing (Questionnaires)

Here is the UI designing process I went under for both the map as well as the inventory screen, below is the adobeXD file that shows the original design idea that I had that displayed the player's stats, inventory, settings and menu screens to create a unique feel of the game.

Designing Process
A radiated island, still lush full of resources with a harsh survival experience.
Bio Survival is a thrilling post-apocalyptic game that tests your resource-gathering, crafting, and survival skills. You are tasked with surviving on a radiated island, where you must scavenge for resources and craft tools in order to set up a base camp to stay alive for as long as possible. Put your skills to the test and see if you can survive this abandoned island.
Game Design Document
Below is the design document that I made,
allowing to understand how to implement
their own parts accordingly to the game's
overall idea and it's many different loops,
this also showcases the use of the Maslow's
hierarchy of needs and how I used this to aid
with the game's pillars.
Research Document
Here is the documentation I made whilst researching the game, this goes over why survival games are fun, shows the ways goals help make this genre of gaming very fun as well as how the immersive intention also increases the players enjoyment, along with many other factors that go into the designing and creation of survival games.
Here is where I created the base ideas for the mechanics of the game and how they would flow together to aid in the making of the blueprints of the game whenever I would get to create it in UE5, this would be beneficial for the implementation stage of the game's creation as well as prototyping.




