
Isles of Ignis
Tower Defence, Action
Role: Level Designer, UI&UX Designer & Lead QA Manager
Made in Unreal Engine 5
Created by ShadowDuckStudio
Skills Displayed:
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Level Building including the whitebox and resource area design
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Creating additional blueprints
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Internal and External testing, conducting tests
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Team Management (Using Jira, Trello, Google Sheets)
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Using GitKraken/Github for Project Management
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Project Iteration
Designing Process

Orcs Must Die! 3 (Robot Entertainment, 2020)



A 2.5D Run and Gun, mixing magic elements with steampunk robotics.
This game is a group project, with me originally being the level designer for the original crystal tunnel area and original Whitebox, where after week 1, it was decided to incorporate the resource area into the main map. After Week 1 I was assigned to UI&UX design as well as the Lead QA Manager. Below showcases the level design that I created in addition to the UI designing and early iterations of these menus.
Here is the Itch.io page to play this game yourself.



Dungeon Defenders 2 (Chromatic Games, 2017)



MVP Stage




End-Product




