
Teleporting/Blink Mechanic
Action-Adventure
Role: Level Designer
Made in Unreal Engine 4
Features Displayed:
-
Blueprints
-
Warping TP Mechanic
-
Map Respawning Mechanic
-
Testing (questionnaires)
Designing Process
This game contains both a whitebox and a level based around a warping/blink teleporting mechanic, where when used the player moves from their original position to a different area in front of them, this would be the mechanic that would be established, then the level was to be built based upon a real-life location and the level areas where built keeping in mind the players unique ability.
The majority of the design ideas came from the creation of a mood board, looking at weird and unique places that exist in the real world and creating a game based upon those images, here display the different types of images I looked at as well as the chosen location for the game.

Below is the game design document, here I looked into the different puzzle and strategy games that had some relation to the type of game I was wanting to create as well as looked at games that used similar mechanics to the one I made here and analysed their key features.
Here is the Miro link, where both player mechanics and the mood board design is shown, the player mechanic was a breakdown of popular mechanics, which would be best to use as well as a breakdown of each mechanic and how other games have created these, displaying how the mechanic intertwines with gameplay and sometimes creates the game.
